Hi all, today I want to give you a peek WHAT you can get for contribution to the Codename : STARSHOOTER project.
Recently 2 ship designs printed at Shapeways.com arrived at my home. I need to test print them before, to make sure they are all in proper detail and everything comes out as it should. I already know, that I need to make few adjustments to those designs, make few parts a bit thicker and so on. I won't bother you with the technical stuff.
And here they are. And don't forget to tell me what you think about them !
Here you can see #1 and #2 design of the ingame ship in plain 3D printed material, as is. If you want it this way, no problem, but it's a bit harder to see all the details, because the material is a bit translucent.
See what I mean ? The left one is painted with coat of gray ship hull paint, so you can see a LOT more details. There's a lot details on the models, but you must keep in mind that the models are aprox. 5 cm x 5cm x 2cm , so fairly small. It's a miniature after all ;)
Here you can see detail of the #2 ship design, coated in gray.
And again, both #1 and #2 designs with something for size comparison. It's 2 Euro coin.
Just to give a bit of update, Indiegogo.com campaign is already on and there are already 2 contributors. It's not that much yet, but atleast something to start with ! But it's just a beginning and I hope, that it will turn out well.
Now back to the game itself, as I said I needed to optimize a bit the Boss scene, to be able run it smoothly on mobile devices. So this is how it turned out. I had to made the nebulaes a bit simpler, but on the contrary I added lens effects.
Now the scene is almost complete. I have to implement the player now and some other mechanisms, so it will be fun. This was actually what was taking the longest, but it's about 60% done. So hopefully next update will be with this scene DONE.
I'm thinking about posting a playable demo of this Boss fight part #1 on web. So stay tuned.
If you cannot or just don't want to contribute, but this project still interests you, please, spread the word. Tell about Codename : STARSHOOTER to everyone you know, family, friends. If you have your own blog about games, I will gladly read your opinion about the project there. If you're a editor for some internet magazine, please spread the news. Write about it, curse or praise. Any reaction will help me make the game better. Personally I hope, that you wont let me alone in this !
This time I have just new set of screenshots for you. It's from the boss fight.
The scene is 99% done, but I guess I will have to go through some optimizations. I'll see when I do some tests. Now I have to implement the gameplay - dodging of the incoming bullets and the second phase, destroying the enemy vessel.
This time, I have a work in progress video of a BBBig boss , that you'll encounter on your voyage across the space :)
Right now, it's only a sneak peak, without any turrets, enemies. Only the big Boss is there, as I was just working on the surrounding scene and the Boss itself. Hope you like it.
The fight should be separated into 2 stages. One is that your closing to the huge battleship and trying to avoid its projectiles. Second one is already a battle with the enemy, where you try to destroy all that's necessary to blow the Boss apart.
This time, I have something that you can actually test :)
It's nothing special.. but I wonder how many times you'll be able to actually HIT the ships. The most interesting is the RATIO, where is ratio between hits and fired shots. The higher the better shooter you are :)
This is just a dodge test, so don't hope for something deep ;) .. Just to mention : They're invulnerable.
And plz.... just for fun, post your scores, just for me to see if it is really that hard to hit them :)
Shooting : Mouse -> left mouse button click & drag