Hi, this time I have something from "inside" of the project.
I'm still working on the campaing for Indiegogo.com , but just to show that I'm still having some time to work on the game as well.
I thought I will show something I'm right now working on. It's dodging of enemies. See the video for details :)
As you can see in the video, the movement of AI is still a bit "wacky" sometimes, but already, it does what it should - dodges most of the shots. Yipee :)
The white lines, are for me to see where the ship should go... I won't be in the final version + the enemy shooting is disabled ;) it's really only dodging test.
I will see if this approach will work as intended. I'm a bit worried about the performance of this, as it is using pathfinding and navigation mesh. So after some testing I will see if won't have to come up with something simpler.
Just to clarify, that I'm still alive :) and still working on Codename : STARSHOOTER.
The reason, for the lack of updates is right now, I decided that I will try my luck on Indiegogo.com
So, basicaly I'm preparing the campaing, images, perks, rewards and so on to be able to compete amongst all the great projects out there. Hopefully I'll be able to raise funds for completing this project. My main goal is that, I'll be able to focus on this project FULL TIME. Because right now, I'm making this game only in my spare time, so you can imagine, that it can take really long this way.
So stay tuned, as I will post more info about the campaing & this project.
Today IS a big day for me, because I'm launching this website AND announcing my new project "STARSHOOTER". The name is subject to change.
Here you will find new informations about this upcoming game. For this post about this game I will start with a list of features, that should be / will be in the final game. Right now the project is in early stage develpoment, so nothing is 100% sure that will be in the final game.